Zhiqi Huang
I am an M.Phil. student in Information Architecture at Waseda University (早稲田大学), where I work on 3D generation at the intersection of computer graphics and computer vision. Before starting my master’s, I spent three years at 4399 Games building cross-platform real-time rendering systems for shipped mobile and PC titles.
My recent work focuses on expressive 3D avatars, text-guided material generation, and high-fidelity synthesis on consumer-grade hardware. More broadly, I am interested in world models and embodied intelligence through controllable 3D generation, simulation-ready assets, and physically grounded visual understanding. I received my B.E. in Software Engineering from Sun Yat-sen University (中山大学) in 2021.
🔥 News
- [Jan. 2026] My first-author paper “SIE3D” was accepted to ICASSP 2026.
- [Apr. 2026] A first-author manuscript on text-guided PBR texturing for 3D meshes is currently under review.
- [Apr. 2026] I am seeking Research Assistant (RA) opportunities in graphics, vision, 3D generation, and world models.
- [2027 Intake] I am also interested in Ph.D. opportunities in related areas.
🔭 Research Interests
- Current: 3D generation, controllable avatars, and text-guided materials
- Broader directions: simulation-ready 3D assets, world models, and embodied intelligence in 3D environments
📝 Publications
- SIE3D: Single-Image Expressive 3D Avatar Generation via Semantic Embedding and Perceptual Expression Loss
- IEEE ICASSP 2026 (Accepted) - First Author, Corresponding Author
- Authors: Zhiqi Huang, Dulongkai Cui, Jinglu Hu
- A framework for generating text-controllable 3D avatars from a single image using semantic embedding fusion and perceptual expression supervision, with strong expression fidelity and identity preservation on consumer-grade GPUs.
- Links: Project Page Paper (arXiv:2509.24004) Code (GitHub)
📄 Manuscripts Under Review
- First-author manuscript on text-guided PBR texturing for 3D meshes
- Currently under review
- Text-guided PBR texture generation for 3D meshes aimed at simulation-ready assets.
🎓 Education
- Waseda University (早稲田大学), Fukuoka, Japan
- M.Phil. in Information Architecture (English-taught program)
- Apr. 2025 - Mar. 2027 (expected)
- Research focus: computer graphics, computer vision, and 3D generation, with growing interest in world models
- Current GPA: 3.8 / 4.0
- Sun Yat-sen University (中山大学), Guangzhou, China
- B.E. in Software Engineering
- 2017 - 2021
- GPA: 3.7 / 4.0
💼 Industry Experience
- 4399 Games, Guangzhou, China
- Senior Graphics Engineer
- 2023 - 2024
- Led a rendering team of 3-5 engineers and owned the rendering roadmap for “Era of Conquest” on mobile and PC.
- Drove graphics development for new projects including “Catch & Build: Land of Pals” across mobile, PC, and web.
- Graphics Engineer
- 2021 - 2023
- Built and optimized the real-time rendering pipeline for “Era of Conquest”, focusing on cross-platform shader optimization, physically based rendering, and performance profiling.
- Senior Graphics Engineer
💻 Technical Skills
- Languages: C++, Python, C#, GLSL/HLSL
- Graphics & Engines: Vulkan, OpenGL, Unity, Real-time Rendering (PBR)
- ML & 3D: PyTorch, 3D Gaussian Splatting, Diffusion Models, CLIP
🗣️ Languages
- Chinese: Native (Mandarin & Cantonese)
- English: Professional working proficiency (TOEFL iBT: 90; English-taught master’s program)
🏆 Honors & Awards
- Outstanding Student Scholarship (Third Prize), Sun Yat-sen University, 2018-2019
