Zhiqi Huang

I am an M.Phil. student in Information Architecture at Waseda University (早稲田大学), where I work on 3D generation at the intersection of computer graphics and computer vision. Before starting my master’s, I spent three years at 4399 Games building cross-platform real-time rendering systems for shipped mobile and PC titles.

My recent work focuses on expressive 3D avatars, text-guided material generation, and high-fidelity synthesis on consumer-grade hardware. More broadly, I am interested in world models and embodied intelligence through controllable 3D generation, simulation-ready assets, and physically grounded visual understanding. I received my B.E. in Software Engineering from Sun Yat-sen University (中山大学) in 2021.

🔥 News

  • [Jan. 2026] My first-author paper “SIE3D” was accepted to ICASSP 2026.
  • [Apr. 2026] A first-author manuscript on text-guided PBR texturing for 3D meshes is currently under review.
  • [Apr. 2026] I am seeking Research Assistant (RA) opportunities in graphics, vision, 3D generation, and world models.
  • [2027 Intake] I am also interested in Ph.D. opportunities in related areas.

🔭 Research Interests

  • Current: 3D generation, controllable avatars, and text-guided materials
  • Broader directions: simulation-ready 3D assets, world models, and embodied intelligence in 3D environments

📝 Publications

  • SIE3D: Single-Image Expressive 3D Avatar Generation via Semantic Embedding and Perceptual Expression Loss
    • IEEE ICASSP 2026 (Accepted) - First Author, Corresponding Author
    • Authors: Zhiqi Huang, Dulongkai Cui, Jinglu Hu
    • A framework for generating text-controllable 3D avatars from a single image using semantic embedding fusion and perceptual expression supervision, with strong expression fidelity and identity preservation on consumer-grade GPUs.
    • Links: Project Page Paper (arXiv:2509.24004) Code (GitHub)

📄 Manuscripts Under Review

  • First-author manuscript on text-guided PBR texturing for 3D meshes
    • Currently under review
    • Text-guided PBR texture generation for 3D meshes aimed at simulation-ready assets.

🎓 Education

  • Waseda University (早稲田大学), Fukuoka, Japan
    • M.Phil. in Information Architecture (English-taught program)
    • Apr. 2025 - Mar. 2027 (expected)
    • Research focus: computer graphics, computer vision, and 3D generation, with growing interest in world models
    • Current GPA: 3.8 / 4.0
  • Sun Yat-sen University (中山大学), Guangzhou, China
    • B.E. in Software Engineering
    • 2017 - 2021
    • GPA: 3.7 / 4.0

💼 Industry Experience

  • 4399 Games, Guangzhou, China
    • Senior Graphics Engineer
      • 2023 - 2024
      • Led a rendering team of 3-5 engineers and owned the rendering roadmap for “Era of Conquest” on mobile and PC.
      • Drove graphics development for new projects including “Catch & Build: Land of Pals” across mobile, PC, and web.
    • Graphics Engineer
      • 2021 - 2023
      • Built and optimized the real-time rendering pipeline for “Era of Conquest”, focusing on cross-platform shader optimization, physically based rendering, and performance profiling.

💻 Technical Skills

  • Languages: C++, Python, C#, GLSL/HLSL
  • Graphics & Engines: Vulkan, OpenGL, Unity, Real-time Rendering (PBR)
  • ML & 3D: PyTorch, 3D Gaussian Splatting, Diffusion Models, CLIP

🗣️ Languages

  • Chinese: Native (Mandarin & Cantonese)
  • English: Professional working proficiency (TOEFL iBT: 90; English-taught master’s program)

🏆 Honors & Awards

  • Outstanding Student Scholarship (Third Prize), Sun Yat-sen University, 2018-2019