CV
Research Profile
Research Assistant at CUHK-Shenzhen and M.Phil. student at Waseda University. My work connects production graphics, controllable 3D generation, and structured prediction with a current move toward task-relevant simulation and Sim2Real embodied intelligence.
Research Interests
- Task-aware real-to-sim environments and digital twins or digital cousins
- Sim-real co-training, domain variation, adaptation, and transfer evaluation
- Controllable 3D representations, relightable materials, and structured state models
Research Experience
- Research Assistant, CUHK-Shenzhen, Jul. 2026 - Present
- Current direction: task-relevant 3D simulation and sim-to-real embodied intelligence
Education
- M.Phil. in Information Architecture, Waseda University, Apr. 2025 - Mar. 2027 (expected)
- English-taught program; GPA: 3.8 / 4.0
- B.E. in Software Engineering, Sun Yat-sen University, 2017 - 2021
- GPA: 3.7 / 4.0
Publication
- SIE3D: Single-Image Expressive 3D Avatar Generation via Semantic Embedding and Perceptual Expression Loss
- IEEE ICASSP 2026; First Author, Corresponding Author
- Zhiqi Huang, Dulongkai Cui, Jinglu Hu
- Project - IEEE Xplore - arXiv - Code
Manuscripts Under Review
- Controllable PBR material generation from long-form descriptions
- First author; AAAI 2027 under review
- Geometry-aware generation of relightable material channels with an emphasis on retaining and spatially routing detailed material specifications
- Deform-then-edit forecasting for longitudinal 3D CT
- First author; AAAI 2027 under review
- Structured volumetric forecasting that preserves persistent anatomy and restricts edits to expected regions of change
Industry Experience
- Senior Graphics Engineer, 4399 Games, 2023 - 2024
- Led a rendering team of 3-5 engineers and owned the rendering roadmap for Era of Conquest on mobile and PC
- Developed reusable asset, material, and rendering pipelines for mobile, PC, and web projects
- Graphics Engineer, 4399 Games, 2021 - 2023
- Built and optimized the cross-platform real-time rendering pipeline for Era of Conquest
Technical Skills
- Graphics and systems: C++, C#, GLSL/HLSL, Unity, Vulkan, OpenGL, real-time rendering, PBR
- Machine learning and 3D: Python, PyTorch, 3D Gaussian Splatting, diffusion models, CLIP/LongCLIP, mesh and material processing, multi-view evaluation, volumetric modeling
Languages and Honors
- Chinese: Native (Mandarin and Cantonese)
- English: Professional working proficiency (TOEFL iBT: 90)
- Outstanding Student Scholarship (Third Prize), Sun Yat-sen University, 2018-2019
